Thursday, June 4, 2015

Episode 02 - What is Game Design? (6/4/15)

Our 2nd episode introduces our podcast's next subject: "What is Game Design?". 

1st Segment - Main Topic  (0:00 - 25:10)
Oleg takes the reins in this discussion, talking about his experience as a designer for his company, Mustachio Games, and explaining the differences between system and content designers and their importance in the development of a game. Renzo and Maxine bring up questions on what designers do for games, and Renzo forgets that The Last of Us does not have procedurally generated enemies in its design. :) 



2nd Segment - Interview (25:58 - 58:32) We also ask this question in an interview with Boston-based indie developer Jenna Hoffstein, founder of Little Worlds Interactive, who has worked in multiple studios and on multiple projects as a designer for content, combat, and levels. 
She has contributed a lot to the game industry with her game The Counting Kingdom and continues to work as a fantastic designer on projects.




3rd Segment - News (58:55 - end)

We end the podcast with our first-ever news segment! We discuss current topics happening in the games industry and our thoughts and different opinions. This week we bring up:

Oculus VR founder sued

Konami PR Statement on Mobile Shift/Konami Speechless on Kojima
(Rumor!) Silents Hills to be purchased by Microsoft
FIFA 16 Gets International Women’s Teams



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