Our 2nd episode introduces our podcast's next subject: "What is Game Design?".
1st Segment - Main Topic (0:00 - 25:10)
Oleg takes the reins in this discussion, talking about his experience as a designer for his company, Mustachio Games, and explaining the differences between system and content designers and their importance in the development of a game. Renzo and Maxine bring up questions on what designers do for games, and Renzo forgets that The Last of Us does not have procedurally generated enemies in its design. :)
2nd Segment - Interview (25:58 - 58:32)
We also ask this question in an interview with Boston-based indie developer Jenna Hoffstein, founder of Little Worlds Interactive, who has worked in multiple studios and on multiple projects as a designer for content, combat, and levels.
She has contributed a lot to the game industry with her game The Counting Kingdom and continues to work as a fantastic designer on projects.
3rd Segment - News (58:55 - end)
We end the podcast with our first-ever news segment! We discuss current topics happening in the games industry and our thoughts and different opinions. This week we bring up:
- Oculus VR founder sued
- Konami PR Statement on Mobile Shift/Konami Speechless on Kojima
- (Rumor!) Silents Hills to be purchased by Microsoft
- FIFA 16 Gets International Women’s Teams